On this page, I will be displaying any and all changes and thoughts about the future of the development of the Give-Away!
Posts that have a Blue Header are updates that have been
applied.
Posts that have an Orange Header are blog posts about future plans
and current progress on coming updates.
- Added Current Token Balances to the Leaderboards for easy viewing of how many Players have Tokens, and where they stand in comparison
- Added Tokens into the Giveaway with the same rates and rewards as originally proposed
I thought of a little something something that I would like to bring into the game - Tokens!
Tokens will be randomly awarded throughout games that can be used to purchase
'perks' or rewards within the Giveaway itself.
They are not
physical items, it is simply a number on a counter associated with
each player. Balances will be displayed on each player's
Stats page
Rewards will be split into different tiers with each tier having a certain Token cost.
Here is what I have at the moment for details:
Each time you roll, similiar to the
Progressive Jackpot, there will be a separate roll with a 1/3 chance
to determine whether or not you will receive any Tokens.
If it
has been determined that you will receive Tokens, a separate check
rolls to see whether you will receive a random amount between 1 and
9 Tokens, or a whopping 100 Tokens.
The 100 Tokens is a 1/69 chance,
otherwise there is an equal chance of receiving any amount between 1 and 9.
So far, I'm thinking the rewards will be cash
rewards and special 'perks' for within the Giveaway. Rewards can be
"purchased" by telling me what you would like to spend your
Tokens on when it is your turn, and any Reward that will have an
impact on a roll will need to be purchased before rolling for it to
work.
Rewards will be split into the following tiers (names and
rewards subject to change lmao, basically everything with a chance
of winning GP is a filler until I think of something cooler):
Sapphire Tier (5 Tokens)
- 15,000 Coins
- 50% Chance of Receiving 30,000 Coins
- 25% Chance of Receiving 45,000 Coins
- 10% Chance of Receiving 60,000 Coins
Emerald Tier (25 Tokens)
- Double Your Next Prize
- 100,000 Coins
- 50% Chance of Receiving 200,000 Coins
- 25% Chance of Receiving 400,000 Coins
Ruby Tier (75 Tokens)
- Triple Your Next Prize
- Keep Your Prize on Next Failed Double Attempt
- 420,000 Coins
- 50% Chance of Receiving 840,000 Coins
Diamond Tier (150 Tokens)
- Quadruple Your Next Prize
- Keep your Prize on Next Failed Triple Attempt
- Roll Again Instantly
- 1,000,000 Coins
This is an ongoing project/idea and we'll see how far it goes/what you all think of it when the time comes.
- Added Crowns to the leaderboards for a more grandiose display of achievement for ranking top 3
- Player Stats page also shows average gp win/roll
- The Current List page is now live!
The currently only shows the following information:
- The number of players left before I move on to rerolling (number of players who haven't gone yet)
- The names of all Players who have traded me, or have been selected at least once in the current session
- The names of players who have already gone will be colored GREEN
- The names of players who have not yet gone, but are on the list, will be colored RED and will be listed in order of who will be selected first
The list will be displayed and updated in real-time,
enabling players to have the page open to see when they will be
called, or if they are curious if they are still on the list.
- All Players now have their own Player Stats page that currently only shows very basic stats.
- The color codes for Risky Multipliers on the Player Stats page is as follows:
- Green = On or better than success rate
- Yellow = Less than success rate
- Red = Never been successful
- You can now also search a player in the search bar on the Player Stats page to look them up!
- I still plan on adding more information to this page, such as item counts, top wins, etc, but I am releasing this for now to get it out there.
Plans for Future Updates:
- A Game Stats page that will display all of the general stats from the game, total winnings, total double attempts, etc. as well as how many of each prize has been won!
- A Session Info page that will display the current list of players in real time as well as information such as if the player is in The Queue and which Wealth Groups they are in
- Update leaderboards to show real time data (without needing to refresh the page)
- Currently selected player is now displayed in real time! (no longer need to refresh the page)
- All data on the Homepage is now displayed in real time!
- The Giveaway 3.0 is now live
New features include:
- Better data tracking system
- Leaderboards update after every roll
- Currently selected player is now displayed on the Homepage
- Added 10x Risky option to the game with a 1% success rate
- Added the Progressive Jackpot Mechanics page into the Mechanics section
- Finally added more than one Q to the FAQs
- Improved the odds of rolling the Progressive Jackpot to 1/210
- The Progressive Jackpot will now be increased by 25% of the winning prize value
- The Progressive Jackpot will now be increased by 2500 coins when failing a Risky Multiplier
- Added some more entries to the History of the Give-Away
- Added the Progressive Jackpot Leaderboard!
- Added the Progressive Jackpot to the game!
- Changed the Wealth Group thresholds to the following:
Low Wealth: 0 - 49,999
Med Wealth: 50,000 - 249,999
High Wealth: 250,000+
Quick Update: After rigorous testing, I have made some MAJOR changes in regards to the odds of the Progressive Jackpot!
-
- Chance of rolling the Progressive Jackpot is now 1/420
(Previously 1/11,000; huge change, right??)
- The Progressive Jackpot will now be increased by 20% of every player's rolled prize, and 2,000 coins will
be added in the event that a player loses a risky multiplier attempt
(Previously 10% and 1,000 coins)
-
I am on track to have this all ready to go for this weekend! Hope to see you there!
I have an exciting idea that I will be working this week to get implemented. Get ready for the...
PROGRESSIVE JACKPOT!
For any unaware, a Progressive Jackpot is basically a running jackpot that increases over time as more people play.
-
This is how I plan to implement it:
- Each time somebody rolls, they will first be rolling for a chance to win the Progressive Jackpot.
The odds I'm leaning towards for now is a 1/11,000 chance, though I might make the odds better.
-
- Whenever somebody rolls a prize, 10% of that prize's value will be added to the Progressive Jackpot.
For example, if somebody won 100,000 coins, then 10,000 coins (10% of 100,000) will be added to the Progressive Jackpot's value.
NOTE: This 10,000 does not come out of the player's win.
-
- If a player successfully attempts to multiply their prize, I will add 10% of the multiplied prize value instead of the single value.
If the player fails to multiply their prize, 1,000 coins will still be added to the Progressive Jackpot,
effectively ensuring that the Progressive Jackpot will increase a minimum of 1,000 coins for every roll.
-
- The Progressive Jackpot will continue to grow and will not reset until somebody wins. Even if it takes weeks.
-
I HOPE to get this all ready for next weekend. We shall see!
- Added a complete Roll Simulation for the website for those who want to pretend to roll when I'm not giving things out.
- Added a Status Indicator on the Home page
- Created the Developer Blog Page
- Hopefully made
the site a little bit more mobile-friendly
- Added All Mechanics Explanations
- Touched Up Navigation Menus
- Added Semi-Functional Leaderboards
- Added Basic Site Navigation
- Site Launched